effect
spawn mythic mob <name> at <location>HyperMobsSpawn one of that mob
spawn mythic mob "SkeletonMinion" at {arena.middle}← All of the Docs HyperMobs
spawn mythic mob <name> at <location>HyperMobsSpawn one of that mob
spawn mythic mob "SkeletonMinion" at {arena.middle}spawn mythic mob <name> at <location> level <n>HyperMobsThe same, at a level
spawn mythic mob "SkeletonKing" at player's location level 5remove mythic mobs <name>HyperMobsTake away every living mob of that kind. Without a name: every mythic mob
remove mythic mobs "SkeletonKing"last mythic mobHyperMobsThe creature spawn mythic mob made most recently, to keep in a variable
set {boss} to last mythic mobmythic mob exists <name>HyperMobsWhether MythicMobs has a mob of that name
if not mythic mob exists "SkeletonKing":
send "&cMythicMobs has no SkeletonKing."
stopall mythic mobsHyperMobsA list of the names of every mob MythicMobs has
send "&7MythicMobs has: &f" + join all mythic mobs with ", "mythic mobs aliveHyperMobsHow many mythic mobs are alive now
send "&7%mythic mobs alive% mythic mobs are left."mythic mobs alive of <name>HyperMobsThe same for one kind
if mythic mobs alive of "SkeletonMinion" < 5:
spawn mythic mob "SkeletonMinion" at {arena.middle}command /summonking:
permission: "bosses.spawn"
players only: true
trigger:
if not mythic mob exists "SkeletonKing":
send "&cMythicMobs has no SkeletonKing."
stop
spawn mythic mob "SkeletonKing" at player's location level 5
set {boss} to last mythic mob
send "&aThe Skeleton King is here, at level %mythic level of {boss}%."
every 10 minutes:
if mythic mobs alive of "SkeletonMinion" < 5:
spawn mythic mob "SkeletonMinion" at {arena.middle}
command /clearbosses:
permission: "bosses.spawn"
trigger:
remove mythic mobs "SkeletonKing"
send "&7%mythic mobs alive% mythic mobs are left."
| Syntax | Effect |
|---|---|
spawn mythic mob <name> at <location> | Spawn one of that mob |
spawn mythic mob <name> at <location> level <n> | The same, at a level |
remove mythic mobs <name> | Take away every living mob of that kind. Without a name: every mythic mob |
last mythic mob | The creature spawn mythic mob made most recently, to keep in a variable |
mythic mob exists <name> | Whether MythicMobs has a mob of that name |
all mythic mobs | A list of the names of every mob MythicMobs has |
mythic mobs alive | How many mythic mobs are alive now |
mythic mobs alive of <name> | The same for one kind |
health of {boss}, teleport, make {boss} target player and the rest of HyperScript work on it.