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HyperGuard 1.1.0
Added
- Making regions:
create guard region <name> from <location> to <location>, with full height for a region from the bottom of the world to the top, and delete guard region <name>. Creating one under a name that exists replaces it.
guard regions between <location> and <location>: the regions that touch a box, for checking that new land does not overlap old.
guard allows building at <location> and ... for <who>: whether WorldGuard lets a player build there, with owners, members, flags and bypass all considered.
priority of guard region <name> and parent of guard region <name>, both settable; clear parent of guard region <name>.
- New ready-made script
Plots.hs: /plot claim|trust|untrust|info|home|unclaim.