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HyperVelocity 1.1.0
Changed
- Every server the proxy knows is now asked about from the start, so
players on server <name> has an answer the first time a script asks. Before, a server was only tracked after a script had asked for it once, and the first answer was empty. Turn this off with track-all-servers: false in config.yml.
Added
broadcast <text> to network: a chat message to every player on every server.
kick <who> from network and kick <who> from network because <text>.
server <name> is online / server <name> is offline: whether this server could open a connection to the address the proxy has for that server, tried about every fifteen seconds. A server nothing is known about yet counts as offline.