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HyperVelocity 1.2.0
Added
- Parties across servers:
send party of <who> to server <name> moves a whole party, and send group <list> to server <name> moves any list of players, such as those a queue hands over. Where they arrive they are one party again. Keeping them together needs HyperScript 1.7.19 or newer on both servers; on older versions they still arrive, each for themselves.
- Asking another server:
request variable {<name>} from server <name>, with on receive variable <name>: for when the answer has come. A new setting, share-variables, limits what a server gives out.
- Channels:
send <text> to network channel <name> and on network message <name>:, for staff chat and announcements across the network.
- Server status:
max players of server <name>, and the events on server online <name>: and on server offline <name>:.