HyperScript 1.7.21
A server's variables in the browser, and a playground that is easier to work in.
Added
Your server's variables on the website
/hyperscript variables uploadsends the server's saved variables to your account on the HyperScript website, where they can be looked through and changed in a browser. It is for operators and the console only, asks whether you are sure, and needs a key from your account page inconfig.ymlaswebsite-key. Up to 10 MB can be sent.- A new Servers page shows each uploaded server: its own variables, its players by name with theirs, and how many of each there are. Variables can be searched, changed, added and deleted.
- Changing many at once: delete or rename everything whose name starts a certain way, set or delete one variable for every player, and remove players who have nothing left.
- When you are done, Download data.json gives the result back, to put in place of the server's own. Only you can see what you upload, and it can be deleted from the website.
Playground
- The editor is on the left and the mistakes and log on the right, each in a window of its own, so nothing has to be scrolled to before it can be pressed.
- Projects and files. Scripts are kept in files, files in projects, and all of it in your browser on your own computer: it is there again next time and is never sent anywhere.
- Copy script and Download script.
wait 5 secondsnow really waits in the log, and can be skipped.- The log says what happened in plainer words, and starts with how to use it.
Website
- The home page says how fast HyperScript is.
- Hovering over the stars of a user-made script shows what each rating means, and pressing one without being signed in leads to signing in and back.