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HyperScript 1.7.3

Version 1.7.3

Big change

Check your scripts before updating to 1.7.3

  • Variables whose name starts with temp. are no longer saved. {temp.x} lasts until the server stops and {%player%.temp.x} until that player leaves. A script that already used such a name for something it wanted kept must rename it.
  • ask, confirm and format(...) are now part of the language: a function called format must be renamed, and ask or confirm at the start of a line is the new statement.
  • While a script waits for an answer to ask or confirm, the player's next chat message is taken as the answer and is not shown in chat.
  • on step on ...: is a new kind of event line.
  • The setting warn-player-variables and the note it printed about {player.something} are gone. {player.coins} is still one variable shared by everyone; nothing points it out any more.
  • A new command, /hsanswer, belongs to the plugin. Players never need to type it: clicking an offered answer runs it.
11 October 2026Download jar

Scripts can now ask players questions, keep variables that are never saved, and put player heads in menus. There is a self-test script to run on your own server, eight more ready-made scripts, and a playground on the website that checks a script without a server.

Changed (check existing scripts)

Added

Questions

Variables

Items

Players and world

Events

Text and data

Ready-made scripts (each # Requires: 1.7.3)

That makes 35 scripts.

Website

Not included