HyperScript 1.7.39
A kill that counts for somebody, and death messages with some wit.
Added
kill <who> as <who>kills a player or a creature and has the server take it for a kill by the second one, who may be a player or a creature too: the death message names them,%event.killer%is them, and they get the drops, the experience and whatever other plugins give for a kill.kill <who>withoutasworks as it did.
command /smite <player>:
trigger:
kill arg.1 as player
- DeathMessages.hs, a new ready-made script. Instead of "Steve fell from a high place" everybody sees one of a handful of lines for that kind of death, picked at random: falling, burning, drowning, blowing up, the void, mobs, starving, and being killed by another player. The lines are lists at the top of the file, to add to or take from. It can also tell whoever died where it happened. Changing death messages needs a Paper server.
Changed
- SetupServer.hs installs DeathMessages.hs too, unless
InstallDeathMessagesis set to false, and/updateserverkeeps it up to date with the rest.