HyperScript 1.7.46
A list of servers on the website. Uploading a server's variables to the website is gone.
Removed
- Uploading variables to the website.
/hyperscript variables uploadis gone, and so are thewebsite-keyandwebsite-server-namesettings inconfig.yml; a line for either that is still in your file is ignored and can be deleted. The website no longer takes uploads, and the page where they could be looked through and changed is gone with them. - Server keys. An account on the website no longer has a key. Keys that were made no longer open anything.
/hyperscript variables, with everything else it does, is as it was. Variables stay on your server, in the file or database they were always saved in.
Added
- Servers. People who run a Minecraft server with HyperScript can put it on a list on the website. *Submit a server* in the Community menu asks for the server's name, its address (IP) and a sentence or two about it. Once it has been looked at and accepted it is listed under *Servers* with your name, and you are told by the bell when it is accepted or turned down. You can take your server off the list again.
- Copy IP on each server copies its address. Before it does, a warning says that the server may have inappropriate things on it, and that HyperScript does not run it and cannot moderate what happens there.
An address has to be one people elsewhere can join by: a name such as play.example.com, or four numbers, with a port if it needs one. One account can send in two servers a day, and a server can be on the list once.