HyperScript 1.7.51
The demo is switched off on a new server, /hs install shows how far a download is, text in front of a player can be locked to them, and the ready-made sidebar looks better.
Changed
demo.hsis switched off by default. On a new server the example script is put into the scripts folder asdisabled_demo.hs, so its commands (/coins,/gamble,/shopand the rest) are not there unasked./hyperscript enable demoswitches it on.- A server that has the demo already is not touched: it stays as it is, on or off.
/hyperscript remake demokeeps a demo that is switched off switched off./hyperscript installshows the download. A player sees a bar on the action bar that fills as the script arrives, with the percentage and the size; the console is told at every quarter. Scripts are small, so on a good connection it is over at once.- The ready-made sidebar (
Sidebar.hs) is drawn anew: - a title that shimmers between two colours with a flash of white, and a sign on either side of it;
- a line above and below, a rule down the side, and an arrow between what a line is called and its value;
- ping and TPS in green, yellow or red by how good they are;
- coins written short:
1.2k,3.4M.
All of it is in the script's options:, the signs too. It needs HyperScript 1.7.50 or newer. /updateserver, or /hs update scripts, fetches it and keeps the options you set.
Added
lockedfor text in front of a player.
show text "&aSaved." in front of player locked for 3 seconds
Without it the text glides after the player and trails a little when they run. With locked it is put where the player is about to be and gets there within a tick, so it looks fastened to them. It goes anywhere before for, until or while.
clear all fake blocks, also with for <who> or for all players, is in HyperScript since 1.7.14 and takes away every fake block scripts have shown a player.