HyperScript 1.7.65
A block's name as the value of a variable, more in the ready-made scripts, and the Scripts page says who made each of them.
Added
- A block in a variable, by its name in plain words.
set {_block} to Red concretekeeps that kind of block, andset block at {_spot} to {_block}places it. Capitals do not matter, and a name that is no block is said when the script loads.set {_block} to block at {_spot}for the block that is somewhere, and"red concrete"in quotes, work as before.
set {_block1} to Red concrete
set {_block2} to Orange concrete
set block at player's location to {_block1}
- More ways to say a push.
forwards,backwards,upwardsanddownwardsare read likeforward,backward,upwardanddownward, andat speed <n>says whatwith force <n>does:push player forwards at speed 2. send actionbarin one word, besidesend action bar, andwith descriptionbesidewith subtitlefor the small line under a title:send title "&6Welcome" with description "&7Have fun" to player.break block at <location> without particlesbreaks a block silently and without the crumbs. Plainbreak block at {_loc}now shows the crumbs and plays the sound of a block breaking, as mining it does; before, it showed neither.- Items taken from a player who is in a variable.
remove 5 diamond from {_target}takes the diamonds out of that player's inventory when{_target}holds a player. A variable that holds a list is treated as before. fireworkas an item.give 3 firework to playergives firework rockets; the game's own name,firework rocket, still works.Quests.hshas eleven quests instead of five. New are Farmer, Builder, Fisher, Saver (have 1000 coins), Speed run (300 blocks within two minutes, once an hour) and Weekly slayer. The menu got a book with how many quests you have done, a top 10, and a button to give up the quests you are on;/questtopand/queststopdo the same from chat. Finishing a quest plays a sound and shows a title, a player can be on three quests at once (max_active), and everybody is told when somebody has done 5, 10, 25, 50 or 100 of them./setupserverasks about extras. Before it installs anything it asks whether you want Quests as well, and installs it only when you answery./updateserverkeeps it up to date like the others. WithAskQuests: falsethe question is not asked.DeathMessages.hs: lines for five more kinds of death (lightning, being squashed or stuck in a block, cactus and thorns, potions and the wither, freezing) and more lines for the kinds there were. Deaths are counted: whoever died is told which death that was,/deathssays how many there have been, and everybody hears about every 50th (count_deaths,milestone).JoinMessages.hs: twice as many lines for joining and leaving. Somebody who comes back is told how long they were away, a new player is announced with which player of the server they are and gets a tip of their own, and whoever joins can get a title on their screen and everybody a sound (show_title,play_sound).- Who made a script. A
# Author:line in a script's notes is shown as a badge on the Scripts page and on the script's own page. The nine ready-made scripts sayHyperScript Team.
To get the new texts of scripts you have: /updateserver for the ones the setup installed, or /hyperscript install <name> again. What you set in their options: stays.
Changed
on right click:no longer runs for a click on a creature or another player. It runs for a right-click on a block or in the air, with anything in the hand, and not when the player is looking at a creature or a player that is near enough to click. That click ison entity click:, as it always was. A script that usedon right click:for clicks on creatures needson entity click:for them now.