At the left margin: says what a new player starts with (start: 10) and the most anybody can have (max: 100000). Optional: without it a currency starts at 0 and has no most
currency "tokens":
start: 5
command /tokens:
players only: true
trigger:
set {_tokens} to currency "tokens" of player
send "&7Tokens: &e%{_tokens}%"
expressionpay <n> of currency <name> from <who> to <who>since 1.7.28example
Move that much from one player to the other. Nothing happens if the first does not have it
command /tip <player>:
players only: true
trigger:
if currency "tokens" of player < 1:
send "&cYou have no tokens."
stop
pay 1 of currency "tokens" from player to arg.1
send "&aYou tipped %arg.1% a token."
Money without another plugin: currency "gems" of player is a balance that is saved with the player, never goes below nothing, and can be ranked.
currency "gems":
start: 10
max: 100000
command /gems:
players only: true
trigger:
set {_gems} to currency "gems" of player
send "&7You have &b%{_gems}% &7gems."
command /givegems <player> <amount>:
permission: "gems.admin"
trigger:
set {_amount} to parse arg.2 as integer
if {_amount} is not set:
send "&cThat is not a number."
stop
add {_amount} to currency "gems" of arg.1
set {_now} to currency "gems" of arg.1
send "&a%arg.1% now has %{_now}% gems."
command /paygems <player> <amount>:
players only: true
trigger:
set {_amount} to parse arg.2 as integer
if {_amount} is not set or {_amount} < 1:
send "&cHow many?"
stop
if currency "gems" of player < {_amount}:
send "&cYou do not have that many gems."
stop
pay {_amount} of currency "gems" from player to arg.1
send "&aYou paid %arg.1% %{_amount}% gems."
Syntax
Meaning
currency "<name>":
At the left margin: says what a new player starts with (start: 10) and the most anybody can have (max: 100000). Optional: without it a currency starts at 0 and has no most
currency <name> of <who>
What they have. Change it with set, add and subtract; it stops at nothing and at the most
pay <n> of currency <name> from <who> to <who>
Move that much from one player to the other. Nothing happens if the first does not have it
A balance is the player's own saved variable {%player%.currency.<name>}. So it works for someone who is offline, top 10 players by {currency.gems} ranks it, and other plugins can show it as %hyperscript_player_currency.gems%.
pay to a player who is already at the most moves what fits and the rest is lost; check first if that can happen on your server.
This is separate from an economy plugin. balance of player is Vault's money; a currency here is the script's own. The addon HyperEconomy makes the two one: it hands Vault a currency of yours as the server's money.