send action bar <text> [to <who>]Text above the hotbar; it fades after a couple of seconds. send actionbar, in one word, is the same
send action bar "&a+100 Coins!" to playerTry it← All of the Docs What players see
send action bar <text> [to <who>]Text above the hotbar; it fades after a couple of seconds. send actionbar, in one word, is the same
send action bar "&a+100 Coins!" to playerTry itsend title <text>Large text in the middle of the screen
send title "&cServer restarting" to all playersTry itwith subtitle <text>Optional smaller line underneath. with description <text> is the same
send title "&6Victory!" with subtitle "&eYou won!" to player with fadein 10 stay 70 fadeout 20Try itto <who>Optional; the default is the player of this trigger
send action bar "&a+100 Coins!" to playerTry itwith fadein <n> stay <n> fadeout <n>Optional timings in ticks (20 ticks = 1 second). Any of the three may be left out; the defaults are 10, 70 and 20
send title "&6Victory!" with subtitle "&eYou won!" to player with fadein 10 stay 70 fadeout 20Try itsend action bar "&a+100 Coins!" to player
send title "&6Victory!" with subtitle "&eYou won!" to player with fadein 10 stay 70 fadeout 20
send title "&cServer restarting" to all players
| Part | Meaning |
|---|---|
send action bar <text> [to <who>] | Text above the hotbar; it fades after a couple of seconds. send actionbar, in one word, is the same |
send title <text> | Large text in the middle of the screen |
with subtitle <text> | Optional smaller line underneath. with description <text> is the same |
to <who> | Optional; the default is the player of this trigger |
with fadein <n> stay <n> fadeout <n> | Optional timings in ticks (20 ticks = 1 second). Any of the three may be left out; the defaults are 10, 70 and 20 |
An action bar fades after a couple of seconds. To keep one, say how long: send action bar "&cIn combat" to player for 10 seconds, or until <condition> or while <condition>, which look at the condition four times a second. The text is the one it had when the line ran; for a text that changes, resend it from a timer: every 1 second for all players:. Sending another action bar ends one that was staying.