expressionedit pyramid at <location> height <n> with <block>HyperEditexample
A pyramid that many blocks high, standing on that place. hollow at the end leaves it empty inside
edit pyramid at player's location height arg.1 with sandstone
expressionedit stack from <location> to <location> <n> times <direction>HyperEditexample
Repeat the box that many times, each copy straight after the last: north, south, east, west, up or down. Air is copied too. For a wall, a row of pillars, the floors of a tower
edit stack from {%player%.a} to {%player%.b} arg.1 times east
expressionedit move from <location> to <location> <n> blocks <direction>HyperEditexample
Move the box that far, leaving air where it was: a door that opens, a lift, a wall that slides
edit move from {gate.a} to {gate.b} 4 blocks up
expressionedit line from <location> to <location> with <block>HyperEditexample
A line of blocks from one place to the other, in whichever direction
edit line from {%player%.a} to {%player%.b} with oak planks
expressionedit overlay from <location> to <location> with <block>HyperEditexample
Put one layer of that block on top of whatever is highest in each column of the box: snow on a roof, carpet on a floor
edit overlay from {%player%.a} to {%player%.b} with snow
expressionedit drain at <location> radius <n>HyperEditexample
Take away the water and lava within that many blocks that is connected to the place
edit drain at player's location radius arg.1
Guide and examples
command /pyramid <height:number>:
permission: "edit.use"
trigger:
edit pyramid at player's location height arg.1 with sandstone
send "&a%blocks changed by last edit% blocks placed."
command /tomb:
permission: "edit.use"
trigger:
edit pyramid at player's location height 12 with sandstone hollow
command /opengate:
permission: "edit.use"
trigger:
edit move from {gate.a} to {gate.b} 4 blocks up
wait 5 seconds
undo last edit
command /bridge:
permission: "edit.use"
trigger:
edit line from {%player%.a} to {%player%.b} with oak planks
command /snow:
permission: "edit.use"
trigger:
edit overlay from {%player%.a} to {%player%.b} with snow
command /dry <radius:number>:
permission: "edit.use"
trigger:
edit drain at player's location radius arg.1
command /fence <copies:number>:
permission: "edit.use"
trigger:
if {%player%.a} is not set or {%player%.b} is not set:
send "&cMark the two corners first."
stop
edit stack from {%player%.a} to {%player%.b} arg.1 times east
send "&aRepeated %arg.1% times to the east. /undo takes it back."
Syntax
Effect
edit pyramid at <location> height <n> with <block>
A pyramid that many blocks high, standing on that place. hollow at the end leaves it empty inside
edit stack from <location> to <location> <n> times <direction>
Repeat the box that many times, each copy straight after the last: north, south, east, west, up or down. Air is copied too. For a wall, a row of pillars, the floors of a tower
edit move from <location> to <location> <n> blocks <direction>
Move the box that far, leaving air where it was: a door that opens, a lift, a wall that slides
edit line from <location> to <location> with <block>
A line of blocks from one place to the other, in whichever direction
edit overlay from <location> to <location> with <block>
Put one layer of that block on top of whatever is highest in each column of the box: snow on a roof, carpet on a floor
edit drain at <location> radius <n>
Take away the water and lava within that many blocks that is connected to the place
All of these count against max-blocks, and all are taken back by undo last edit.