expression
deafen <who>HyperVoiceThat player is sent nobody's voice, until undeafen <who>. They can still speak
deafen arg.1← All of the Docs HyperVoice
deafen <who>HyperVoiceThat player is sent nobody's voice, until undeafen <who>. They can still speak
deafen arg.1undeafen <who>HyperVoiceThey hear the others again
undeafen arg.1voice disabled <who>HyperVoiceTrue if a player has the voice chat installed but switched off in their own game: they hear nothing and cannot speak, by their own choice
if voice disabled arg.1:
send "&7%arg.1% has switched the voice chat off."voice deafened <who>HyperVoiceTrue while a player is deafened this way
if voice deafened arg.1:
undeafen arg.1
send "&a%arg.1% hears the others again."set voice distance of <who> to <n>HyperVoiceHow many blocks that player's voice carries: less than the server's own distance, or more, up to 512
set voice distance of player to 6reset voice distance of <who>HyperVoiceTheir voice carries as far as everybody's again
reset voice distance of playervoice distance of <who>HyperVoiceHow far their voice carries, in blocks: what was set, or the server's own distance
reset voice distance of playercommand /deafen <target:player>:
permission: "voice.staff"
trigger:
if voice deafened arg.1:
undeafen arg.1
send "&a%arg.1% hears the others again."
else:
deafen arg.1
send "&e%arg.1% no longer hears anybody."
command /shout:
permission: "voice.shout"
trigger:
set voice distance of player to 96
send "&6Your voice now carries 96 blocks, for a minute."
wait 1 minute
reset voice distance of player
command /canhear <target:player>:
trigger:
if voice disabled arg.1:
send "&7%arg.1% has switched the voice chat off."
else if voice connected arg.1:
send "&a%arg.1% can hear you."
else:
send "&7%arg.1% does not have the voice chat."
command /whisper:
trigger:
set voice distance of player to 6
send "&7Your voice carries &f%voice distance of player% &7blocks."
| Syntax | Effect |
|---|---|
deafen <who> | That player is sent nobody's voice, until undeafen <who>. They can still speak |
undeafen <who> | They hear the others again |
voice disabled <who> | True if a player has the voice chat installed but switched off in their own game: they hear nothing and cannot speak, by their own choice |
voice deafened <who> | True while a player is deafened this way |
set voice distance of <who> to <n> | How many blocks that player's voice carries: less than the server's own distance, or more, up to 512 |
reset voice distance of <who> | Their voice carries as far as everybody's again |
voice distance of <who> | How far their voice carries, in blocks: what was set, or the server's own distance |