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Parties and groups HyperVelocity

effectsend party of <who> to server <name>HyperVelocity

Move everyone in that player's party. Someone without a party goes alone

send party of player to server arg.1
effectsend group <list> to server <name>HyperVelocity

Move the players in a list together, such as those a queue hands over

send group {_players} to server "arena"
Guide and examples

HyperScript's parties live on one server. These move a party, or any group of players, to another server together, and there they are one party again.

command /partywarp <server>:
    players only: true
    trigger:
        if party leader of player is not player:
            send "&cOnly the leader can move the party."
            stop
        send party of player to server arg.1

on queue "duels" of 2:
    send group {_players} to server "arena"
SyntaxEffect
send party of <who> to server <name>Move everyone in that player's party. Someone without a party goes alone
send group <list> to server <name>Move the players in a list together, such as those a queue hands over
  • For the players to be one party again where they arrive, both servers need HyperScript 1.7.19 or newer, and the server they go to needs somebody online at that moment (see below). Without that they still arrive, each for themselves.
  • The party is led there by whoever led it here; a group by the first name in the list.
  • Players arrive one by one. They are put together as they come in, for up to a minute.