effect
send variable {<name>} to server <name>HyperVelocityCopy a variable's value to the same variable on another server
send variable {%player%.coins} to server "pvp"← All of the Docs HyperVelocity
send variable {<name>} to server <name>HyperVelocityCopy a variable's value to the same variable on another server
send variable {%player%.coins} to server "pvp"send variable {<name>} to all serversHyperVelocityThe same, to every other server
send variable {shared.motd} to all serverscommand /setmotd <text>:
permission: op
trigger:
set {shared.motd} to args
send variable {shared.motd} to all servers
send "&aThe message of the day was changed on every server."
command /sharecoins:
trigger:
send variable {%player%.coins} to server "pvp"
send "&7Your coins were copied to the PvP server."
| Syntax | Effect |
|---|---|
send variable {<name>} to server <name> | Copy a variable's value to the same variable on another server |
send variable {<name>} to all servers | The same, to every other server |
send variable {%player%.coins} to server "pvp" sets that player's {%player%.coins} there.to all servers does not include the server that is sending.accept-variables under Installation.